How to best Use Mutagen, i.e. who to evolve first
Because mutagen is a limited resource, along with other material required to evolve heroes (souls, rings, etc.), it is important to be strategic about how you use mutagen and choose as you hit each level threshold the wisest hero to evolve first. Of course, eventually you will want to evolve each of your main heroes (and even really 9 heroes in total up to at least Libra for Hero Trials).
There are three main tiers of Player Base levels that evolution occurs at: 50, 100, and 120. Exceptions to this rule include Hydrasaur (50, 75, 90), Pounder (50, 75, 90), Dark Rider (50, 80, 100), and Blitz Bomber (50, 75, 90). I will be mainly focusing on the three main tiers though and explain what is going on at each tier.
There is a brief Youtube Video outlining these concepts. As you can see by reading the text, the game changes quite a lot as you level up and to be successful at each stage of growth requires changing your strategy as you get stronger.
Level 50: The Leo evolution
This tier truly is a game changer. In my opinion, the game goes very slowly below base level 50 and you can find yourself being very particular about who you can and cannot attack. But once you start getting your heroes to Leo, the game becomes much faster paced and easier to win battles.
What is happening at player level 50?
This is an important consideration to help you choose who to focus on first. When you are level 50, you won’t really be attacking player base levels above level 80-90. This means that the main method for you to be successful is how well can you kill the enemy heroes. On 99%+ of bases at these lower levels, once you kill their heroes (Great Sage usually will only revive once), you will have an easy time finishing off their base. Thus, the main focus at this stage in the game is evolving who helps you kill enemy heroes most efficiently.
Here is a list of heroes that help in killing enemy heroes:
- Landslide: His stomp removes the pesky Pan Goli aide which is very helpful at lower levels
- Skull Mage: His divine is very good for bursting down heroes, especially if you have his mercenaries to at least level 30.
- Chiron: Provides a self-heal, but really pushes out significantly more DPS directly to enemy heroes especially if you use his divine right after his rage skill.
- Djinni: Another useful way to deal with Pesky Ambrosias that some newer players have invested all their resources into and dealing with Pan Goli aides.
- Great Sage: Not only does it do damage, but it gives you rage AND silences their team for a few seconds. Generally, I almost always evolve Great Sage first as the 3 extra rage is huge when your skills are not leveled up to their minimum rage costs most likely.
Next, there are heroes that help with damage (to enemy heroes), but also serve a dual role in keeping your heroes alive:
- Pan Goli: His stun and extra damage is very nice for helping beat the enemy team.
- Abyss Demon: His divine provides a burst DPS and healing role, and he is a nice choice as his divine actually starts hitting quite hard as you get to divine 2 and 3.
- Arctic Lord: Makes himself immune and does damage to enemy heroes. A nice choice but at Leo, the damage is not as large compared to the “damage” dealing Divine 1s.
- Pounder: Like a combination of Arctic Lord and Abyss Demon he provides a burst of DPS and healing that gives you those vital extra seconds to tank while the rest of your team takes out theirs.
Finally, there are the support Divines that really help you stay alive better, but generally speaking at lower levels it is best to focus on bursting them down quickly:
- Enchantress: If you time it correct, the heal is very nice as well as the “get out of CC card.”
- Dark Rider: In a similar fashion, his shield can help you survive long enough to whittle down enemy heroes.
- Berserker: While I love how his divine makes him very indestructible at these lower levels, it shouldn’t be your first focus at Leo if he is on your team.
- Savage Chief: A fun choice for keeping enemy heroes like Chiron and Ambrosia at bay while you beat on their melee heroes.
Lastly, there is the base destroying Divines. Because as I mentioned at this stage, destroying bases isn’t really how you will be successful and 100% bases (100%ing bases is more important at this stage as you need to gain maximum resources from winning battles). The ONLY exception to this is if you are building an AOE zerg team or are in a guild that competes against top CoL2 bases. These divines will help you score some extra points while you are growing in evolution, skills, and base strength. I don’t like this method for this reason, but they can become very powerful.
- Ambrosia- her health equalization and heal are very nice, and if you use her divine on most bases you can get 50% right away with just her. HOWEVER, I strongly do not recommend this method for gaining cups in Lord’s league as mutagen and XP eggs are worth more than 1-starring a base. It is best to stay lower where you can easily 3-star opponents without losing any heroes to maximize rewards.
- Sapphirix– A similar case to Ambrosia where he will get you a 1-star.
- Hydrasaur: Pairing him with other fliers, especially Sapphirix is a devastating combo that can wipe out a base before the enemy can even hit you once. This is a specialized strategy and is challenging to pull off at lower divine levels.
Lowest Tier: Those who stink at divine 1
- Renee Ven: She is the best at divine 3, but alas, there is no reason to rush her at Leo.
- Blitz Bomber: Eh, don’t bother with him. Early on he can potentially help you score in GC as his skill can be spammed unlimited like Ambrosia and Sapphirix when you use your Guild Chariot’s Divine, but otherwise he’s a waste of resources.
Level 100: The Capricorn Evolution
At level 100, your base is getting more formidable and you are now starting to go against bases that have some Pisces or at least Aquarius heroes. There are really two main ways to go… a Zerg Team that consists on doing as much widespread AOE while controlling the enemy heroes or… a control team that is centered around killing enemy heroes.
- Great Sage– He really is in a category of his own here adding the type of control you want, doing extra damage with his Divine 2, silencing for longer, and giving you more rage to start your destruction
Tier 2: The AOE Zerg. This is becoming more formidable and as you grow, xp eggs aren’t as scarce and maybe you’re doing alright on mutagen. I still don’t recommend this unless you can mostly 100% everybody because as you go up in levels so does the mutagen cost (being up to 3k for a Capricorn evolution for some heroes)
- Focus on heroes like: Ambrosia, Sapphirix, Hydrasaur, Arctic Lord, and even Skull Mage. All others are secondary if this is your strategy.
- Secondary heroes include ones that can add additional control to your base destruction like Pan Goli who stuns (now one more target!) their heroes or Savage Chief who can taunt heroes away from your base destroyers.
Tier 2: The Control Heroes. These are heroes that help you stay alive and keep the enemy stunned or at bay
- Pan Goli– A significant upgrade at level 100 as he now hits 4 targets instead of three with his knockback/stun. Very good choice if you use PG!
- Landslide- He gains a longer stun, and a longer Pan Goli buff removal which is always helpful
- Savage Chief- He now is more annoying to base defenders as they meaninglessly beat away at your one use punching bag.
- Enchantress- One of the ultimate annoying things to face when attacking a base, her Divine 2 makes her more frustrating for attackers and makes her even more formidable as a healer in the burst DPS phase.
- Berserker/Pounder/Dark Rider: They are similar in that they add extra health points to your hit pool that can help slow down beefed up opponents.
- Abyss Demon: He now makes this current tier because as bases get stronger, the burst heal is actually quite nice that he provides and the healing your output becomes more and more necessary for success.
- Demon Slayer: He fits in here because he is all about control and bringing the two furthest heroes in so you can stomp them and kill them. He is a hero that requires some strategy to use and takes practice.
Tier 3: The Damage Dealers
- Chiron- He is perhaps close to the top of this list as he will likely be topping the enemy to enemy damage (unless you beef up someone like I did in my Berserker) and he gives a self heal. It’s very bad for an attackers success when he uses his divine.
- Chiron got a special mention. Anyone else here you can’t really go wrong with though I still personally recommend focusing on control first.
Tier 4: The Almost good but not pressing
- Again, we have Renee Ven who I would personally save for last.
- And Blitz Bomber. You still stink in today’s game.
The Pisces Evolution
At this point, I won’t mention too much because if you are at Pisces, chances are you are familiar with the game and your strategy. I will just point out a few heroes that get significant buffs at Pisces who are worth considering to be some of your firsts. Essentially though, it’s often best to focus on control heroes first because as you start to go higher in Lord’s League, the enemy heroes hurt… a lot… and you want to neutralize them as much as you can.
Tier 1: Game changers
- Renee Ven: This is her true purpose in life. To give you two divines of your choosing. Having two divine twos of your choice is much stronger than having one divine 3.
- Great Sage: More rage!!! Strong damage. Good choice
Tier 2: Gain extra functionality from Capricorn Evoution
- Demon Slayer: Pulls one more target it which is very strong for going against most top bases
Tier 3: The rest of them
- The rest of heroes gain more damage or more healing or more buffs for longer, but the change isn’t as dramatic as DS. You will notice a difference with any Pisces evolution but those listed will be the biggest change from Divine 2, as the jump in damage/healing/buffs is much stronger going from 2->3 as opposed to 1->2.